Skip to content
madefrom.hk madefrom.hk madefrom.hk

Rewriting culture, history and memories beyond language and borders.

madefrom.hk madefrom.hk madefrom.hk

Rewriting culture, history and memories beyond language and borders.

  • English
    • Comics
      • Strange Tales
      • Myths of the Constellations
    • Column
      • Life & Technology
      • Old Newspaper Digests
      • DAY
  • 繁體中文
    • 學習筆記
    • 漫畫
      • 碧廬冤孽
    • 專欄
      • 生活與科技
      • 當年報章摘要
    • 節目重溫
      • 文化生活
      • 莎拉有約
  • Column
    • Knowledge Hub
      • 生活篇
      • 食品篇
      • 科技篇
      • 超市篇
    • Hong Kong Guide
    • Today in History
    • City Stories
    • Anime & Manga
    • Game Magazine
    • Toy Club
    • Language of Flowers
    • Street Notes
    • All Things
    • Music Memories
    • Chinese Idioms
    • Cantonese Sayings
    • Movie Magazine
  • Original Stories
    • 不可思議故事
    • 十三號的約定
    • 星座宮神話
    • 香港山怪談
    • 香港都市靈異傳說
  • Adapted Stories
    • romance of the three kingdoms
    • hong kong places
    • dream of the red chamber
    • strange tales
    • The house on the borderland
    • usherhouse
    • Theblackcat
  • History
    • History in 80 Seconds
    • 香港歷史
    • 世界名作家
    • World Biographies
  • Movies
    • USA
    • japan
    • Korea
    • Taiwan
    • HONGKONG
    • India
    • china
    • france
    • Tunisia
    • Germany
    • Jordan
    • Switzerland
    • sweden
    • Spain
    • Palestine
    • Norway
    • Argentina
    • Brazil
  • ACG
    • Winter 2026 Anime
    • Summer 2026 Anime
    • ACGHK
      • 2016
      • 2018
      • 2019
      • 2023
      • 2024
    • 創天綜合同人祭
      • 同人表演
    • 音樂
    • 電玩
      • 玩具資訊
      • 遊戲資訊
    • 遊戲
      • SNK Neo Geo
      • PlayStation 2
      • Arcade
      • NEWS
  • 旅行
    • Hong Kong Travel
      • 土瓜灣
      • 舊建築
      • 街道
      • 單車
      • 文化
      • 交通
      • 香港書展
      • 表演
      • 廟宇
      • 教堂
      • 香港書展
      • 分享會
      • 紀念活動
      • 文化活動
      • 活動
      • 寵物
      • 巴士
      • 電車
      • 機場
      • 飲食
        • 上環
        • 中環
        • 筲箕灣
        • 西環
        • 天后
        • 旺角
        • 荔枝角
        • 佐敦道
        • 太子
        • 大角咀
        • 深水埗
        • 油麻地
        • 長沙灣
        • 黃大仙
        • 尖沙咀
        • 油塘
        • 葵芳
        • 屯門
        • 元朗
        • 上水
        • 粉嶺
        • 荃灣
        • 渡輪
      • 心理測驗
    • Macau Travel
    • International Travel
    • 日本旅遊
    • Taiwan Travel
    • Thailand Travel
  • English
    • Comics
      • Strange Tales
      • Myths of the Constellations
    • Column
      • Life & Technology
      • Old Newspaper Digests
      • DAY
  • 繁體中文
    • 學習筆記
    • 漫畫
      • 碧廬冤孽
    • 專欄
      • 生活與科技
      • 當年報章摘要
    • 節目重溫
      • 文化生活
      • 莎拉有約
  • Column
    • Knowledge Hub
      • 生活篇
      • 食品篇
      • 科技篇
      • 超市篇
    • Hong Kong Guide
    • Today in History
    • City Stories
    • Anime & Manga
    • Game Magazine
    • Toy Club
    • Language of Flowers
    • Street Notes
    • All Things
    • Music Memories
    • Chinese Idioms
    • Cantonese Sayings
    • Movie Magazine
  • Original Stories
    • 不可思議故事
    • 十三號的約定
    • 星座宮神話
    • 香港山怪談
    • 香港都市靈異傳說
  • Adapted Stories
    • romance of the three kingdoms
    • hong kong places
    • dream of the red chamber
    • strange tales
    • The house on the borderland
    • usherhouse
    • Theblackcat
  • History
    • History in 80 Seconds
    • 香港歷史
    • 世界名作家
    • World Biographies
  • Movies
    • USA
    • japan
    • Korea
    • Taiwan
    • HONGKONG
    • India
    • china
    • france
    • Tunisia
    • Germany
    • Jordan
    • Switzerland
    • sweden
    • Spain
    • Palestine
    • Norway
    • Argentina
    • Brazil
  • ACG
    • Winter 2026 Anime
    • Summer 2026 Anime
    • ACGHK
      • 2016
      • 2018
      • 2019
      • 2023
      • 2024
    • 創天綜合同人祭
      • 同人表演
    • 音樂
    • 電玩
      • 玩具資訊
      • 遊戲資訊
    • 遊戲
      • SNK Neo Geo
      • PlayStation 2
      • Arcade
      • NEWS
  • 旅行
    • Hong Kong Travel
      • 土瓜灣
      • 舊建築
      • 街道
      • 單車
      • 文化
      • 交通
      • 香港書展
      • 表演
      • 廟宇
      • 教堂
      • 香港書展
      • 分享會
      • 紀念活動
      • 文化活動
      • 活動
      • 寵物
      • 巴士
      • 電車
      • 機場
      • 飲食
        • 上環
        • 中環
        • 筲箕灣
        • 西環
        • 天后
        • 旺角
        • 荔枝角
        • 佐敦道
        • 太子
        • 大角咀
        • 深水埗
        • 油麻地
        • 長沙灣
        • 黃大仙
        • 尖沙咀
        • 油塘
        • 葵芳
        • 屯門
        • 元朗
        • 上水
        • 粉嶺
        • 荃灣
        • 渡輪
      • 心理測驗
    • Macau Travel
    • International Travel
    • 日本旅遊
    • Taiwan Travel
    • Thailand Travel
Close

Search

HistoryHistory in 80 Seconds

September 23 in History|From Nintendo, Chewing Gum and the Birth of Ray Charles

2026-09-23

September 23 connects games, everyday products and music culture, from Japanese playing cards and commercial chewing gum to the remarkable musical life of Ray Charles.


September 23 brings together several stories that appear unrelated at first: a traditional Japanese card business, the commercialisation of chewing gum, the birth of a major musician and the arrival of a futuristic animated television family. Together, however, they reveal something important about cultural history: many things that eventually become globally recognised begin as small, ordinary ideas. On September 23, 1889, Fusajiro Yamauchi began manufacturing and selling Japanese playing cards known as Hanafuda in Kyoto. Nintendo’s official corporate history identifies this period as the beginning of the company’s long history. Today Nintendo is one of the world’s best-known entertainment companies, associated with video games, consoles and characters recognised across generations. Yet its original business had nothing to do with electronic games. It began with traditional playing cards. Hanafuda cards use colourful images connected with the months and seasons, and they became part of Japanese gaming culture. Nintendo’s later history shows how dramatically a company can change while retaining a connection with entertainment. In 1902, the business began producing and selling Western-style playing cards in Japan. In 1953, it became the first company in Japan to successfully mass-produce plastic playing cards, and in 1959 it began selling playing cards featuring Disney characters. These developments show that Nintendo did not move directly from playing cards to modern video games. Instead, it experimented with different products and markets over many decades. The company eventually entered toys and electronic entertainment before becoming the Nintendo known around the world today. This long history is important because modern brands can easily appear as if they were created with their final purpose already in mind. Nintendo is a good example of the opposite. A company can begin with one product, respond to changes in consumer behaviour, explore new technologies and gradually build a completely different identity. Business history is therefore rarely a straight line. It is usually a process of experimentation, adaptation and reinvention. September 23 also takes us into a very different part of everyday life: chewing gum. On September 23, 1848, John B. Curtis began selling what is widely regarded as the first commercially produced branded chewing gum, called “The State of Maine Pure Spruce Gum”. Guinness World Records identifies Curtis as the producer of the first branded, commercially produced chewing gum. The product was made from spruce resin and was developed into something that could be manufactured and sold to consumers. The idea of chewing natural materials, of course, was much older than the nineteenth century. People in different parts of the world had long chewed various natural resins and plant materials. What changed in the nineteenth century was the commercial system surrounding the product. Once a material could be processed, packaged, given a name and sold consistently, an everyday habit could become a consumer industry. The history of chewing gum is therefore more than a curiosity about a familiar sweet. It illustrates how modern consumer culture developed. A successful product depends on much more than the raw material. Taste, texture, packaging, branding, distribution, price and consumer habits all influence whether something becomes commercially successful. Today a packet of chewing gum in a supermarket or convenience store may seem like a very small purchase, but behind it is a long history of manufacturing and marketing. The story also demonstrates how industrialisation transformed ordinary habits into organised businesses. A natural substance that once had a local or informal use could eventually become a branded product available to a much wider population. September 23 is also the birthday of one of the most influential musicians in modern American music: Ray Charles. Born Ray Charles Robinson on September 23, 1930, in Albany, Georgia, he became a pioneering musician whose work helped shape soul music. His official biography describes how he combined blues, gospel, R&B, rock, country and jazz to create a distinctive musical style. Charles encountered music at a very young age and began playing the piano before he was five. When he was around six, glaucoma began affecting his eyesight, and he eventually became blind. He attended the Florida School for the Deaf and Blind in St. Augustine, where he learned to read and write music in Braille and studied several instruments, including piano and clarinet. His importance is not simply the story of a blind musician who achieved success. His deeper contribution was the way he connected musical traditions that had often been treated as separate. Gospel, blues, rhythm and blues, country, jazz and rock each had different histories and audiences. Charles brought elements of these traditions together and helped create a sound that crossed musical boundaries. His work became an important part of the development of soul music and influenced generations of performers. September 23 also has a place in television history. On September 23, 1962, Hanna-Barbera’s animated sitcom The Jetsons premiered on ABC. Television Academy records the premiere date and describes the programme as one of the early colour television programmes on the network. The series imagined an ordinary family living in a highly technological future, with automated household devices, unusual forms of transport, mechanical assistants and futuristic homes. Not all of its predictions became reality, but that was not necessarily the point. The Jetsons captured the optimism of the early 1960s and turned ideas about technological progress into everyday comedy. Its popularity also demonstrated how entertainment can influence the way people imagine the future. A television programme does not need to predict technology accurately to shape cultural expectations. It can simply create images of what life might look like and allow audiences to imagine themselves living in that world. This creates an interesting connection with Nintendo’s history. Nintendo began with a traditional form of entertainment and gradually moved towards electronic entertainment, while The Jetsons used television to imagine what technology might bring to everyday life. Both stories demonstrate that entertainment is not merely about passing time. It can also influence how people understand technology, family life and the future. When the events of September 23 are viewed together, a common pattern emerges. A deck of cards, a piece of chewing gum, a musical performance and an animated television programme may seem like very small things compared with major political or economic events. Yet each became part of a much larger cultural story. Nintendo grew from a traditional card business into a global entertainment company. Chewing gum developed from natural resin and an old habit into a modern consumer product. Ray Charles transformed musical influences from different traditions into a distinctive sound. The Jetsons turned technological optimism into a shared cultural image of the future. None of these developments required the invention of an entirely new human activity. Instead, they often involved taking something that already existed and finding a new way to make it, sell it, combine it or present it. That is an important lesson about innovation. Innovation is not always a dramatic invention that appears suddenly. Sometimes it is a gradual process of changing an existing idea until it becomes something different. The history of Nintendo is a particularly strong example. Its original product and its modern products are separated by more than a century of business experimentation. The company survived because it was able to change. The history of chewing gum tells a similar story at a smaller scale: the act of chewing was ancient, but commercial production created a new market. Ray Charles shows the same principle in music: the individual musical traditions already existed, but combining them in a new way created something distinctive. The Jetsons did something similar with technology and entertainment by combining familiar family life with imaginative ideas about the future. September 23 can therefore be remembered as a day of cultural transformation. It reminds us that the things we take for granted often have surprisingly long histories. A card game can become the beginning of a global brand. A small consumer product can develop into an international industry. A musician can connect traditions and influence generations. A television cartoon can leave behind images that become part of popular culture. History is not only made by large institutions or dramatic events. It is also made by ordinary objects, creative people and small ideas that find a way to reach a much larger audience. That may be the most interesting lesson of September 23: we can never be completely certain which ordinary idea of today will become an important cultural symbol of tomorrow.


September 23 shows how small ideas can become major parts of culture: cards led to Nintendo, resin became a consumer product, music crossed boundaries, and animation turned ideas about the future into shared memories.

Views: 3
延伸閱讀
遊戲誌 LV64|PlayStation如何改變遊戲世界|Game Magazine LV64 | How PlayStation Changed the Gaming Industry
1994年,Sony推出第一代PlayStation,正式加入家用遊戲主機市場。當時任天堂與SEGA早已稱霸多年,幾乎沒有人相信一家從未…
ザ・スーパーマリオギャラクシー・ムービー:宇宙冒險再升級的經典遊戲改編續作 | The Super Mario Galaxy Movie: A Cosmic Adventure Expanding a Gaming Legacy | JAPAN Film | Trailer | 電影資料庫 | 2026  
當經典遊戲角色走進電影宇宙,熟悉的冒險也能被重新放大。《ザ・スーパーマリオギャラクシー・ムービー》延續前作的成功,將舞台從地面拓展至宇宙…
香港歷史第三十一章:香港的教育與醫療:從傳統基礎到現代制度的建立 | Education and Healthcare in Hong Kong: From Traditional Roots to Modern Systems
隨著香港城市發展,教育與醫療逐步建立並完善,從傳統私塾與民間醫療走向制度化體系,為社會穩定與人口健康提供重要基礎。As Hong Kon…
湯馬士·傑佛遜與美國:塑造民主理想的開國元勳 | Thomas Jefferson and the United States: The Founding Father Who Shaped American Democracy | 世界名人錄
湯馬士·傑佛遜是美國建國歷史最重要的人物之一,他起草《獨立宣言》,推動民主與自由理念,深刻影響美國政治制度與近代世界對人權與共和制度的理…

Tags:

Consumer CultureNintendoRay CharlesSeptember 23
Other Articles
Previous

September 22 in History|From Michael Faraday and the Post Office to the Birth of ITV

Next

September 24 in History|From the U.S. Supreme Court and Honda to The Great Gatsby and the Muppets

  • Patreon
  • Facebook
  • Instagram
  • YouTube
  • Bluesky
  • Tumblr
  • LinkedIn

Register|Lost your password?

  • Terms of Service
  • Privacy Policy
  • Contact
  • About Us
  • Register
  • Login
  • Password Reset
  • Advertising
  • Column Sponsorship
  • plus member

Content & Corrections

This website covers films, animation, games, cultural columns, and other related content and information. Our information is primarily based on publicly available sources, official announcements, and editorial research. Content may be revised or updated when new information becomes available.
If you notice any errors, believe that information needs to be corrected, or have updated official information that may be added, please contact us by email:
📧 [email protected]
We will review the information and make updates as soon as possible after verification.
Thank you for your help and understanding.

  • Strange Tales | The Friend of a Ghost | English Comic Edition
  • 《莎拉有約》第十三集|從動畫特技到專業攝影師:Atta Wong 的跨國工作與人生轉型 主持: 莎拉 嘉賓 : Atta Wong
  • AI 自媒體學習筆記|第一季・第02篇 | 什麼是內容主題?從受眾與內容開始定位
  • 《碧廬冤孽:旋緊之螺》第三集:塔樓上的黑影
  • October 12 in History |1810: The Royal Wedding That Inspired Oktoberfest

ACG HK anime Chinese Mythology Dream of the Red Chamber Hong Kong History On This Day Romance of the Three Kingdoms Silent film world history 三國演義 世界歷史 中國古典小說 中國神話 今日歷史 劉備 動畫 動畫電影 古典文學 台灣旅遊 專欄 小說連載 山海經 廣東話歇後語 影評 恐怖電影 推薦 日本動畫 日本電影 曹操 林黛玉 歷史上的今天 澳門 紅樓夢 經典電影 美國電影 聊齋志異 賈寶玉 電影 電影劇情介紹 飲食 香港文化 香港旅遊 香港歷史 香港都市傳說 香港電影

Copyright 2021 - 2026 — 0studiohk.com | madefrom.hk. All rights reserved.